![]() The positions of Spin Markers are constant across all difficulty levels.ĭepending on how precise the player's actions are, they will be awarded 50, 100, or 300 points. If the player has time to continue spinning the marker after filling the gauge, bonus points are awarded for each continued rotation. The speed at which they must be spun depends on the tempo of the music and difficulty of the song. The player must trace the stylus in time with a ball rolling on the track and may be required to move back and forth across the track several times.Ī spinner that the player must rotate quickly until bars along the sides of the screen are filled. Numbered circles that must be tapped in sequence in time with the music. The player uses the Nintendo DS's stylus to perform varying actions according to the markers that appear on screen: During the game, the story is told on the Nintendo DS's top screen, and gameplay takes place on the touch screen. This call summons the cheer squad, and the song starts. ![]() ![]() A character (or characters) facing a problem will cry Ouendan! when their conflict reaches a climax. Each level of Ouendan features a plot line accompanied by a specific song. ![]()
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